Scune (noun) — A deep, primal respect and instinctual bond shared among all creatures, beyond simpleloyalty.
The rabbit froze when it saw me, ears twitching, ready to flee. It didn’t trust me—but in that one still moment before it vanished, I felt Scune: not fear, just understanding.
Term popularized by sportstalkjoe and his followers on Twitter, used to describe something that is particularly unpleasant, hard to watch, or difficult to deal with.
Me: “Hey SportsTalkJoe, find a job yet?”
SportsTalkJoe: “Nope, too busy injecting marijuana into my ass”
Me: “Tough Scene”
A scene in Episode 8 of Nisemonogatari, where a guy brushes his little sister's teeth, they both get super horny and almost fuck, until their other sister interrupts them and tries to stab them to death with an awl.
Friend 1: "yo, i started watching the monogatari series."
Friend 2: "awesome! where are you?"
Friend 1: "I just finished episode 8 of nise. I jacked off to the toothbrush scene."
Friend 2: "what the fuck is wrong with you?"
Friend 1: "I wanna be a dentist now."
Friend 2: " I want to be an orthodontist. BDSM for the teeth, baby."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.