A loaf of bread, a jug of wine and thou — hold the bread! — Lovers who have their priorities exactly right. At a certain point all we have are the memories we create together. You don’t need much else.
“A loaf of bread, a jug of wine and thou — hold the bread!” just means: In this moment all I need is you and maybe a little wine might be nice too. But, if I have “you” I might not even need the wine either.
Osmanthus Wine is, pretty self explanatorily, a type of wine made out of osmanthus, a plant that grows on the form of shrubs or smalltrees (mainly on Asia).
Commonly used as a joke between Genshin Impact players, as it is part of a voiceline repetitively said by the character Zhongli;
“Osmanthus wine tastes the same as I remember, but where are those who share the memory?”
Nobody knows what the memory is, now who are “those who share it”.
Person A: “I finally drank Osmanthus Wine after so long.”
Person B: “Does it taste the same as you remembered?”
Person A: “Yes, but where are those who share the memory?”
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.