adjective. having lasting and undeniable coolness. see Billy DeeWilliams, for Empire Strikes Back; Bruce Campbell for Evil Dead 2; Ben Browder for Farscape.
Someone who is a noob, only unlike a regular noob, they have absolutely no chance of becoming anything more. They are permanently a noob. Permanoob status can result from a long line of noobly mistakes, or one mistake so huge a person can never live it down.
Did you hear jacie locked her keys in the car on that trip and her spare keys were hundreds of miles away?!?
YA! she is a total permanoob!
Dude! I can not beat this level no matter what I do!
Sounds about right permanoob, let a pro take over.
A state of continual arousal by the right sort of man, resulting in the delightful presence of a boner at all times. Permawood is an integral component of a successful quantum fuck.
My quantum fuck has the greatest permawood you can imagine. I get a porngram before I've finished the last one, all day long! He's definitely a keeper.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.