A method used by game developers, especially in hyper casual mobile games, where a game will be
free to download, however users gain an unfair advantage by paying for in-game currency which normally is relatively hard to get. Sometimes games implement an in-game currency that's only obtainable by paying, whose only use is to be converted to a different currency which can then be used to buy items in the game. This is a very common
trick where developers abstract
money into in-game currencies so players are distanced from the consequences of buying it.
These tricks are most commonly used in games by companies instead of indie games since they rely on making
money and for the most part don'
t care about the quality of their games.
While this
trick being very known and frowned upon by the gaming community, developers still manage to
trick enough people into paying in their games to keep their business going.