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A mobile game genre.

Hyper-casual games are games that take a simple concept (for example, having a moving arrow that rotates when clicked) and create levels with it.

Many hyper-casual games have endless randomly generated levels instead of a set of pre-made ones. This is partly to speed up the development and partly to not make the user bored and uninstall the game.

Hyper-casual games are always very simplistic and most use minimalist design to focus on the gameplay. Many of them use one-touch gameplay too. All this makes it extremely easy for a new user to get into the game and become addicted to it, which many users do.

Sometimes, the game has an in-game currency that can be obtained by playing or paying and can be used to change the user's character, save lives or other stuff that might change the visuals or make the gameplay easier.

Other than a big play button that takes you to an endless, randomly generated level and optionally a character-selecting menu, there's usually not much else on the game menu.

These games are mostly created by companies because of the development speed and easy monetization and usually hit the trending tab on Google Play and App Store after which they are forgotten about a week later.
Person 1: Hey man, have you heard of this new game called "Rider"?
Person 2: No, what is it about?
Person 1: Oh, it's just another hyper-casual game by Ketchapp.
by May 12, 2019
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An ad on YouTube that less than 6 seconds
Person 1: Have you heard that YouTube now shows 2 ads at once?
Person 2: Yeah, but it's only skippable ads or bumper ads.
by June 15, 2019
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When someone in an online video game teleports back to where they were before because of lag.

Packet loss or generally bad internet is usually the cause of this problem. To make the game feel less laggy, when the game client sends packets to the server about your character moving, it will show your character moving on your screen before it has actually verified that the server knows you moved. In rare cases, those packets are not received by the server because of packet loss or just delayed by a large amount of time because of high ping. In that case, the server doesn't know your character moved and will sooner or later send back a packet telling the client about the actual position of the character (the position you were last time the server received a packet). On your screen , it will then look like you suddenly teleported back but the server thinks you were always at the position you teleported to.
"I keep rubberbanding all the time, it's really annoying!"
by April 9, 2020
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A show running on Pewdiepie's YouTube channel where he reviews content submitted on the subreddit r/PewdiepieSubmissions.

It was inspired by jacksfilms' YIAY and started as a joke about Pewdiepie never uploading any original content (because it was an obvious copy of YIAY).
Leave your entries in the subreddit bros,and I'll watch submissions in the next episode of LWIAY
by July 28, 2019
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A method used by game developers, especially in hyper casual mobile games, where a game will be free to download, however users gain an unfair advantage by paying for in-game currency which normally is relatively hard to get. Sometimes games implement an in-game currency that's only obtainable by paying, whose only use is to be converted to a different currency which can then be used to buy items in the game. This is a very common trick where developers abstract money into in-game currencies so players are distanced from the consequences of buying it.

These tricks are most commonly used in games by companies instead of indie games since they rely on making money and for the most part don't care about the quality of their games.

While this trick being very known and frowned upon by the gaming community, developers still manage to trick enough people into paying in their games to keep their business going.
by March 2, 2019
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Short for "Are you lagging too?"

A phrase a person will say in online games if they experience connection problems. After this being asked, the other players will reply "yes" or "no" depending on if they lag too. The point of this is to know if the server they're playing on is having issues or it's the individual player's internet.

If everyone replies"no", you can be sure that your own internet is the problem, however if they reply "yes", it's most likely the server.
Player 1: lag?
Player 2: nope
Player 1: guess my connection just sucks then lol
by February 4, 2019
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