A unique individual who is highly skilled in first person shooters, pokemon games, making people laugh, being inappropriate and just being a FUCKINGWIZARD!!!
Boy 1: Dude, that guy wrecked us.
Boy 2: I know, right. 48-1!
Boy 2: He must be Harri Crabb
or
Harry Potter: But I'm just Harry
Hagrid: Oh shit. Sorry, I was looking for Harri Crabb, not Harry Potter
Verb: The act of performing a spit roast while a male takes the crab position beneath the female, with head placed between the penetrating male's legs while receiving a tit wank from the females low hanging breasts. This person may or may not lick the balls of the penetrating man.
Guy 1: "Yo CB3 was the Crab Under the Bridge and started tounging my balls."
Guy 2: "I'll have to try that sometime with Loz and Haz."
A guy who has very muscular and bulky arms and chest, usually seen in gyms. They look like crabs due to the built muscular mass on the upper body. Crabcunts are very slow (e.g. at running/moving) and they often lack speed and power.
John: "Hey Tom you lazy f*ck get to the gym now"
Tom: "Sorry bro, I don't want to be a crabcunt. It may slow me down."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.