This interaction is designed for two guys, preferably gay. First, guy #1 gives guy #2 a blowjob, and then snowballs the semen into guy #2's anus. Next, guy #2 gives guy #1 a blowjob, snowballs it into guy #1's mouth, who then snowballs it again, into guy #2's anus. This is called a battledome because, in theory, the two sperm ejaculations could fight for dominance over guy #2's anus.
John: Hey there sexypants, the word on the street is that your sperm are a bunch of pussies.
Connor: Aw hell naw bitch, my sperm can beat the crap out of yours any day. Let's battledome right here. I'll hold it, get on your knees punk.
John: You're lucky I'm a raging homosexual.
Connor: Aw hell naw bitch, my sperm can beat the crap out of yours any day. Let's battledome right here. I'll hold it, get on your knees punk.
John: You're lucky I'm a raging homosexual.
by xWhorex May 18, 2007
Get the Battledome mug.A board packed with 11-14 year olds who consider themselves '1337' and everyone else a 'n00b'. If you post asking for some aid on this board, and you're not well-known.. forget it.
Egos are king on this chat board, though some (very few) people are kind and will help you out.
Egos are king on this chat board, though some (very few) people are kind and will help you out.
by P December 21, 2004
Get the Neopets Battledome Chat mug.Related Words
A small town in north-east Scotland where every weekend lesbians come from all over Europe to battle to the death. to the victor, a cold salmon roll. Combattants often wear armour such as chainmail, riding helmet or chastity belt, the latter used to stop other lesbians getting a grip of the vag and using it as a handle to claw.
These fights are usually refereed by Bogindollo the great wizardous molestor of the north who uses his ratty sneer and supply of puppies in his car to entice lads to him.
Rumour has it that the area of Battledykes was founder by Bogindollo's father Splinter and his mother April from the Teenage Mutant Ninja Turtles.
These fights are usually refereed by Bogindollo the great wizardous molestor of the north who uses his ratty sneer and supply of puppies in his car to entice lads to him.
Rumour has it that the area of Battledykes was founder by Bogindollo's father Splinter and his mother April from the Teenage Mutant Ninja Turtles.
Bertha and matilda used to be lovers but after an argument about over aggressive bean flicking they decided to settle their differences in Battledykes. Matilda won the deathmatch when she used her patented toe-in-the-hole method and followed it by suffocating Bertha by sitting her varse down on her face.
by frankthetank24 August 24, 2011
Get the battledykes mug.A baddass epic metal band that sings about middle earth. they use a "beauty and the beast" style where their lead vocals alternate between a woman singing and a man growling
Battlelore lyrics:
(Attack of the Orks)
They shall raze your villages, destroy your camps
Rape your cattle and slaughter your wives
Under the darkness they shall arrive
Hear the screams, prepare for war
(Attack of the Orks)
They shall raze your villages, destroy your camps
Rape your cattle and slaughter your wives
Under the darkness they shall arrive
Hear the screams, prepare for war
by thegrossboy November 4, 2006
Get the battlelore mug.1.Giant human controlled robot in a series of almost space opera style games, books and boardgames.
Its made from a skeleton of metal (titanium foam) and powered by a fusion reactor which gives it all the power it needs for its many weapons (missiles, lasers, autocannons, flamethrowers, etc.). The drawback is that when using a weapon the reactor has to increase the power output resulting in a wave of heat created inside the 'mech. This is the limiting factor from firing off all the weapons all the time. A human sits inside the mech, usually the head, and controls the machine via joysticks and a neuro interface much like a miniature CAT scan. The interface (basically a big heavy helmet that scans their brain) allows the driver to use their own inner ear to control the massive gyro inside the mech. This means no falling on the face. Which would suck. They usually have forward canted legs (man-walker) or backward canted legs (chicken-walker). A rare few have 4 legs. They weigh between 20 and 100 tons and, unlike anime-styled robots, the physics of the real world hold true. A 100 tonner turns like a drunken moose in the vidgames.
2. a game/book relating to the above robot.
Its made from a skeleton of metal (titanium foam) and powered by a fusion reactor which gives it all the power it needs for its many weapons (missiles, lasers, autocannons, flamethrowers, etc.). The drawback is that when using a weapon the reactor has to increase the power output resulting in a wave of heat created inside the 'mech. This is the limiting factor from firing off all the weapons all the time. A human sits inside the mech, usually the head, and controls the machine via joysticks and a neuro interface much like a miniature CAT scan. The interface (basically a big heavy helmet that scans their brain) allows the driver to use their own inner ear to control the massive gyro inside the mech. This means no falling on the face. Which would suck. They usually have forward canted legs (man-walker) or backward canted legs (chicken-walker). A rare few have 4 legs. They weigh between 20 and 100 tons and, unlike anime-styled robots, the physics of the real world hold true. A 100 tonner turns like a drunken moose in the vidgames.
2. a game/book relating to the above robot.
by jpoo November 3, 2003
Get the battlemech mug.Similar to taint or gooch, this is the area of the human anatomy where the butt sweat and nut sweat fight it out! Cool huh?
"Man, I need to check out some fresh soap on a rope from the local 7 eleven... cause damn, dog, my battlezone be stinkin something crazy!
by GetInThere! March 1, 2014
Get the battlezone mug.A type of mecha used in the BattleTech universe, measuring between twenty and one hundred tons in weight and comparable in height to a modern main battle tank's length, though this can be more. They mount a wide variety of missile, ballistic, and energy weapons. For example, the Timberwolf (Inner Sphere reporting name Mad Cat), perhaps one of the most iconic 'Mechs of the series, most commonly mounts two LRM-20 missile racks on its shoulders, an ER (extended range) medium laser and large laser on each arm, with a small pulse laser in the left torso, and two .50-caliber machine guns flanking the jutting cockpit.
BattleMechs fall into five distinct categories: Hunter-Killer 'Mechs (small, with a heavy weapon, such as a Gauss cannon or heavy energy weapon), Main Battle 'Mechs (~75 tons, with a well-balanced armour scheme and a variety of weapons covering many ranges), Support 'Mechs (large, generally mounting jump jets and long-range, powerful weapons), Recon/Strike 'Mechs (fast, light, and weakly-armed), and Assault 'Mechs. The last are the behemoths of the BT universe, slow and ponderous, heavily-armed and armoured, and able to wade into well-defended positions and come out alive. The Assault 'Mechs also usually form companies which are the basis of a battalion's hitting power, leading assaults against a specific target.
The BattleMech is powered by a fusion engine (it is unclear what fuel mix it uses), coming in standard, light, extra-light, extra-extra-light, large, large extra-light, large extra-extra-light, and compact. Additionally, the Clan-base technology has a similar range of engines, but are different. The lighter engines take up more criticals in the torso area, leaving them open to more damage than a normal engine, and allowing less ammunition and/or weaponry to be carried. Lighter engines are only good for reconnaissance and deep-strike 'Mechs, despite the apparent obsession with mounting them on heavier MBMs and assault 'Mechs. Compact engines take up less space than normal engines, but weigh slightly more.
Additionally, there are four types of gyros a 'Mech can mount: standard, compact, heavy-duty, and extra-light. XL gyros take up more space, but are lighter, while compact gyros take up less space, but are heavier. It is unclear to the author what a "heavy-duty" gyro is.
There are also five types of cockpits which can be mounted in a 'Mech: standard, command console, torso-mounted, and enhanced-imaging. Command consoles may only be mounted on >75-ton 'Mechs, and provide a link to the lance. Torso-mounted cockpits are just that--regular cockpits mounted in the chest of a 'Mech. Enhanced-imaging cockpits provide a three-dimensional view of the battlefield, allowing a MechWarrior to explore beyond his current field of vision. Finally, there are a plethora of targetting systems that may be mounted, each with its own specific job (or generalist, in the case of standard systems).
BattleMechs mount ten heat sinks (which dissipate heat generated by firing weapons) in the engine, giving a free -10 heat to the 'Mech, whatever type it is. More may be mounted, at the expense of tonnage and space. There are five types of sinks: single (-1 heat each), double (-2 heat each, with no penalty), compact (same as double, and with less space), laser, and Clan double. Laser heat sinks are a rather implausible invention, as they excite heat into visible light, and shoot it out someplace on the 'Mech.
'Mechs come in three different general types: the BattleMech, the OmniMech, and the UtilityMech. OmniMechs have the ability to swap out different weapons on a battlefield, simplifying transportation and giving certain 'Mechs a huge range of capabilites. UtilityMechs are usually unarmed, and specialized for non-combat actions, or recovery ops. There is also another distinction in BattleMechs: some stand on four legs (quadruped), while others stand on two (biped). The latter is by far the more common, despite the greater stability provided by having a greater weight distrubtion with four legs. There were briefly Land-Air 'Mechs, which were introduced by WizKids as a tack-on of some Japanese animes where transforming mecha were common. These were short-lived.
BattleMechs are piloted by special people called MechWarriors. These highly-trained soldiers are anagalous to medeival knights, in that they often find themselves fighting alone, and enjoy a higher level of comfort when piloting a BattleMech--such as a couple litres of water, rations, and other minor things that an infantryman will often lack. The MechWarrior sits on a chair in a small cockpit, referred to as the command couch. A neurohelmet connects his brain with the 'Mech's systems, providing locomotion, balance, reactionary movement, etcetera. It is assumed this is facilitated through the use of electrodes attached to the temples and other areas of the head (some depictions of MechWarriors have hair; it is unclear why this would be so).
Movement for BattleMechs is facilitated through the use of mechanical muscles, called myomers. These function exactly like organic muscles, relying on electrical impulses to contract and expand. Technicians are known for their ability to perform operations resembling surgery on BattleMechs, in which they will extract functioning myomers from a BattleMech or stockpile, and install it in the place of a torn or otherwise malfunctioning myomer.
BattleMechs fall into five distinct categories: Hunter-Killer 'Mechs (small, with a heavy weapon, such as a Gauss cannon or heavy energy weapon), Main Battle 'Mechs (~75 tons, with a well-balanced armour scheme and a variety of weapons covering many ranges), Support 'Mechs (large, generally mounting jump jets and long-range, powerful weapons), Recon/Strike 'Mechs (fast, light, and weakly-armed), and Assault 'Mechs. The last are the behemoths of the BT universe, slow and ponderous, heavily-armed and armoured, and able to wade into well-defended positions and come out alive. The Assault 'Mechs also usually form companies which are the basis of a battalion's hitting power, leading assaults against a specific target.
The BattleMech is powered by a fusion engine (it is unclear what fuel mix it uses), coming in standard, light, extra-light, extra-extra-light, large, large extra-light, large extra-extra-light, and compact. Additionally, the Clan-base technology has a similar range of engines, but are different. The lighter engines take up more criticals in the torso area, leaving them open to more damage than a normal engine, and allowing less ammunition and/or weaponry to be carried. Lighter engines are only good for reconnaissance and deep-strike 'Mechs, despite the apparent obsession with mounting them on heavier MBMs and assault 'Mechs. Compact engines take up less space than normal engines, but weigh slightly more.
Additionally, there are four types of gyros a 'Mech can mount: standard, compact, heavy-duty, and extra-light. XL gyros take up more space, but are lighter, while compact gyros take up less space, but are heavier. It is unclear to the author what a "heavy-duty" gyro is.
There are also five types of cockpits which can be mounted in a 'Mech: standard, command console, torso-mounted, and enhanced-imaging. Command consoles may only be mounted on >75-ton 'Mechs, and provide a link to the lance. Torso-mounted cockpits are just that--regular cockpits mounted in the chest of a 'Mech. Enhanced-imaging cockpits provide a three-dimensional view of the battlefield, allowing a MechWarrior to explore beyond his current field of vision. Finally, there are a plethora of targetting systems that may be mounted, each with its own specific job (or generalist, in the case of standard systems).
BattleMechs mount ten heat sinks (which dissipate heat generated by firing weapons) in the engine, giving a free -10 heat to the 'Mech, whatever type it is. More may be mounted, at the expense of tonnage and space. There are five types of sinks: single (-1 heat each), double (-2 heat each, with no penalty), compact (same as double, and with less space), laser, and Clan double. Laser heat sinks are a rather implausible invention, as they excite heat into visible light, and shoot it out someplace on the 'Mech.
'Mechs come in three different general types: the BattleMech, the OmniMech, and the UtilityMech. OmniMechs have the ability to swap out different weapons on a battlefield, simplifying transportation and giving certain 'Mechs a huge range of capabilites. UtilityMechs are usually unarmed, and specialized for non-combat actions, or recovery ops. There is also another distinction in BattleMechs: some stand on four legs (quadruped), while others stand on two (biped). The latter is by far the more common, despite the greater stability provided by having a greater weight distrubtion with four legs. There were briefly Land-Air 'Mechs, which were introduced by WizKids as a tack-on of some Japanese animes where transforming mecha were common. These were short-lived.
BattleMechs are piloted by special people called MechWarriors. These highly-trained soldiers are anagalous to medeival knights, in that they often find themselves fighting alone, and enjoy a higher level of comfort when piloting a BattleMech--such as a couple litres of water, rations, and other minor things that an infantryman will often lack. The MechWarrior sits on a chair in a small cockpit, referred to as the command couch. A neurohelmet connects his brain with the 'Mech's systems, providing locomotion, balance, reactionary movement, etcetera. It is assumed this is facilitated through the use of electrodes attached to the temples and other areas of the head (some depictions of MechWarriors have hair; it is unclear why this would be so).
Movement for BattleMechs is facilitated through the use of mechanical muscles, called myomers. These function exactly like organic muscles, relying on electrical impulses to contract and expand. Technicians are known for their ability to perform operations resembling surgery on BattleMechs, in which they will extract functioning myomers from a BattleMech or stockpile, and install it in the place of a torn or otherwise malfunctioning myomer.
by Blast June 27, 2006
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