A tinkle fairy is presumably an imaginary being that monitors every moment you take a piss, it is mostly known for its limitations, such as 'the amount of times you can shake'. It was madepopular from the show Family Guy.
Adam West: *shakes twice*
Tinkle Fairy: Two shakes, that's it...Move along!
Adam West: Oh, why thank you, Tinkle Fairy!
To exchange something for the exact same thing you traded, or to trade something for the same thing you offered as a trade, or to make something that ends up being the exact same as the source material.
Tinking:
To exchange a dollar for a dollar.
To make gold from gold, or buy (the same amount of gold) with the same amount of gold.
Tinkle Tweakers are meth users who store their urine and feces, and attempt to recover the un metabolized methamphetamine from the urine and feces when they get desperate for another high.
The police broke down the door of the meth house only to discover the users were paranoid "Tinkle Tweaker s" and had jars, bottles, buckets, pots and pans full of urine and feces in case they desired to get high again and didn't have enough meth on hand.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.