Rehat is the dreamy guy every girl secretly wants. A charming, attractive, and handsome guy who is shy at first. His personality is unlike any other. He is most likely to be tall, tanned. He is intelligent, and is a smooth talker :) Kind, selfless, caring, and nurturing. Someone you want to spend the rest of my life with. He can be extremely sarcastic and annoying at times though. If you ever get to call a Rehat your friend, consider yourself lucky. A true blessing to all whose hearts are touched by such a perfect person.
Person: "Why are you single"
Person 2: "If only I could find myself a Rehat"
Rehema is the name of not just the most loving girl you could meet but....
. The Kindest
. The most truthfull
. BIG ASS
. Worst attitude
BUT most importantly the most caring,people often take her kindness for weakness but they regret it after a while.She will get on to you like no other Bitch. Boys treat her with disrespect but will need her after a while. HEADS UP trat your Rehema well
BOY: I NEED A REHEMA
BOY 2: WE ALL NEED A REHEMA .
BOY : HARD TO FIND ONETHOUGH
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.