A worldview common in the West (but held by very few philosophers) which people arive at after very little actual thought. Consists of the notion that there is no single objective truth, and that no one can say anything is true.
Ironically, no one who adheres to relativism can say that relativism is true.
Smart person: "How can you objectively claim that there are no objective claims?"
Relativist: *brain melts* "Stop persecuting me, you xenophobe!"
From the Special Theory of Relativity published in 1905 by Albert Einstein and his expression e=mc^2.
Although this term is strictly a hyperbole, since only very small particles in lab accelerators can approach the speed of light, it's use can be an appropriate exaggeration in certain cases.
a self defining word for those so far left that they have fallen off the acceptance end of relativistic scale that they are now no longer capable of discerning between any two things.
Uber-relativism describes people that are so wishy washy that they can no longer tell right from wrong because either way something will be "discriminated" against
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.