Spanish equivalent of Pig-Latin, in which English words are "Spanishized" by adding "-o" to the end of the word. Frequently used by clueless American college students on Spring Break in Cabo or Cancun.
Spring Breaker: "Donde esta el bano? Yo Need-o take-o un piss-o."
Buddy: "What the heck was that, man? You were totally talking Gringlish!"
'Gringus" was first coined by a small group of LSD enthusiasts at the University of North Carolina at Asheville. The term was first used to describe the agglomeration of various and unidentifiable emisolid sludges that can collect in the stopper of a kitchen drain. However, it was an instant hit and the word soon came to indicate any foul substance, esp. an unidentifiable, variously composed, and revolting substance. It is now used to describe both literal and metaphorical filth.
Literal: Jesus Christ, man.. when I hit that puddle it got gringus all up in the wheel-wells.
Metaphorical: That budget's overdue by three months; if they don't dig their way out of that partisan gringus they're all wrapped up in, it'll never pass.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.