Items, props, jewelry and the indicators that helps to identify a white person as a "Wigger." This may include but not limited to certain older automobiles, hydraulics, baggy pants, puffy jackets, Fubu clothing, hood ornaments, gold-capped teeth and sneakers just to name a few.
Check out the wiggeristics on that white dude’s Impala over there! Tricked out ride with a hydraulic kit, neon ground effects, Cadillac hood ornament hanging from the rear view mirror.
A basic white person, typically male, who tries to emulate black culture in the way they talk, dress and act.
Jake: "Hey Justin, Molly told me you're a Wigger now, is it true?"
Justin: "Yo shorty, what's the bizzle in the hizzle fo' shizzle? Don't be hatin' foo. I'm just keepin' it phresh on the flippity flop, HOLLA NOW!"
Jake: "wow... I don't think we can be friends anymore."
A brief, often accidental moment in a persons life where they act like a wigger. This lasts only for a short time, usually no more than a minute or two.
Guy #1: Dude, this new game is the shizzle dawg.
Guy #2: Huh?
Guy #1: Sorry, wigger moment.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.