Theoradical: Is an idea or theory that by the normal perceptions of the group you are within, is far too odd, weird, freaky, or simply radical to be accepted by the group of friends. "Theoradical" ideas are usually spouted by paranoid, crazy or slightly mentally disturbed people. Also people who under the influence of drugs are often prone to saying "theoradical" ideas.
It can also mean an idea that seems too “off-the-wall” to be taken seriously. At the time of the idea, few wish to believe it can work. A theoradical idea can sometimes be proven, but not all the time.
Daniel: Hay guys I just got paid and think we should all go for a “little” fun. But since I don’t feel like picking where it happens, I just ask you guys to pick.
Davon: We should totally go to the mall or something like that.
Tommy: Or could party on the moon with a bunch of space chicks and giant robots from sony.
Daniel: Seriously man, enough of your stupid theoradical ramblings! Now could someone please bring a relevant idea to the table?
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.