A super hot blood elf rogue that features in some of blizzard's world of warcraft comics. Family was murdered by bandits and survived that and scourge invasion. Was put in jail for trying to steal a orc shaman's talisman, injured several guards before being locked up in a orc prison. The day she planned to escape she was sold as a slave.
Someone in the vampire life style who has a physical thirst, need, craving for blood (which is non-erotic in nature) in more significant quantity than is generally required or desired by other blood-drinkers. Sanguinarians (a word from the Latin root "sanguinarius", meaning "bloodthirsty") apparently do not get the benefits from pranic energy, or else they are unable to feed psychically like psi and energy vampires, for whom blood and pranic energy are apparently interchangeable.
bill is a Sanguinariancan so he drinks blood insted of psyfeeding
Snaggin is the act of going to a pow wow or first nation event and hooking up with a girlfriend or boyfriend, or a weekend fling, in reference to fishing when you dip a hook in the water and pull quickly to "snag" a fish
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.