An amazing person who is rather strange but very sweet inside. Usually seen with a beard and mustache but it makes no difference to his amazing humour. Although sometimes regarded as a btech Emilie he is a genuinely nice person. He is very intelligent but NEVERannoying about it and he is always helpful.
Look at that cool dude
Yeah it's Schmichael he's like that
Descriptive word, usually depecting a person or thing. If referring to a person, theres Lots of confidence, and an aura of almost detachment. In general, Means very suave, very smooth, ultra-cool.
1. I say this in Australia to mean anything sick, cool, tight or excellent.
Usually the item is new, shiny, fresh and mad bling-bling style.
2. Can also be an said to mean 'cool' 'allright' 'OK' or 'yeah' in response to a question, to show your down with it.
1. "Man that Skyline is a Schmick ride."
"Hey! Schmick shirt dude."
2. "Let's listen to some Redman."
"Schmick."
"I'll come over later on."
"Soundz Schmick."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.