The heinous act of looting food and meticulously placing it in a hole within a home, a store, a library, a school. You can rot anything anytime and anywhere. The most effective type of rot is without a doubt anything that smells once left rotting and leaves damages. The ideal rot is within a deep dark place in an enemy's home, somewhere invisible to the naked eye, but the smell can travel everywhere. Rot loot is making a mess whenever you can, for example you can spil some chips on the floor and scream rot loot.
rot goon1: yo crodie lets go rot loot evans base rot goon2: sayless.
both in unison: ROt loot say loot
The process of duct taping a Four Loko to each hand then cannot remove the duct tape until you finish each Four Loko. Similar to the popular drinking game "Edward 40 Hands."
When something is obtained by someone without that person paying for it or expecting it to happen. It could be a materialistic item or an experience. The phrase originated form rapper Jorlov who started using it on IG live when an artist would drop a new song or he found weed in his grinder.
"bro Becky left her puff bar at the house, free loot!"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.