A word used to describe the stupidest shizzle one could ever imagine. Ridonk applies to one's personality, if their actions merit it. It's more ridiculous than ridiculous, and even one step above ridonculous.
Wes: Dude, I was fuckin runnin from the copsand shit for an hour before i realized that they were chasing someone else.
Katie: That's ridonk. Dumbass.
its a hybrid of ridonkulous (extremly ridiculous) a badonkadonk (a huge ass in comparison with a womens body)
In other words its a ridiculusly huge ass
ridonkulous + badonkadonk = ridonkabonkadonkulous
Alfie : damn! that girl has badonkadonk ! James : thats a ridonkulous badonkadonk! Roger & Harry :NO U HO-MO-FOS! that girl is ridonkabonkadonkulous!
Origins: the adjective root, ridonkulous, evolved from the ithyphallic wordplay of replacing the "dic{k}" sound in ri·dic·u·lous with "dong" (the "g" becoming silent). The spelling of the root using a "k" instead of a "c" results from the common misconception that the word donkey is somehow related.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.