While a non sequitur is a comment which does not logically follow the preceding comment, and a pre-sequitur is a comment relating to something mentioned much earlier in a conversation, a post-sequitur follows something yet to be said.
Compared with non sequiturs and pre-sequiturs, genuine post-sequiturs are rare, as most Americans find them immoral.
Jack: Hey there, sweet thang.
Jan: Sure, I'd love to.
Jack: Would you like to go out for a drink? Wait, what?
Jan: Hells yeah it was!
Jack: Was that some kind of post-sequitur?
Jan: Fine, have it your way. Toodle-oo!
Jack: Away with thee or I shall do mur-rer-der-r-r!
The condition that many sequels to successful films suffer from: re-hashing of plot points, shoving the best parts of the original back in your face until you almost hate it, ETC, all while trying to make the movie "bigger and better" than the original through the addition of an over-abundance of special effects, or new characters that you just dont care about (or, on some occasions, omitting major characters that people DID care about). Sequelitis can make one of 2 things happen: the third film will back off and be much better than the second, or part 2 will have been so awful that a 3rd never even gets made.
I dont remember there being a "Men in Black 2" until I saw it the other day, and now I remember why I forgot it to begin with. "Lets take a small joke and turn it into a main character!" Totally suffers from sequelitis.
A spiritual sequel, sometimes called a spiritual successor, is a successor to a video game, movie, novel, comic, stage play, or television mini-series. Instead of being a standard sequel, spiritual successors share genres, themes, styles, and often developer teams, without continuing on a previous story. While this term can apply to almost any content, it has most commonly been used in video games.
A person who cannot wait for the next installment of their favorite movie to have one last adventure with the characters. Lately this has also branched out to video games and TV shows when no direct movie sequel can be created.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."
A chance happening with profound meaning, an unexpected blessing, a "sign".
Dr. Drew on Celebrity Rehab said "All of a sudden what had been just another Hollywood proposal became for him an unexpected blessing, an opportunity for growth. In drug recovery language, that's called a "God shot."