Verb: To move so far beyond the boundaries of a map so that there are no longer any objects or terrain within the draw distance, leaving one stranded in a blank plain. Most commonly a result of falling off the edge of the map in poorly-coded Unity games.
Ploishing occurs when an object or character model inside a video game goes past the boundaries set up by the programmers, and hurdles endlessly into a void. Glitches and bad level geometry are the most likely factors to cause an entity to ploish.
Player 1: Don't try to jump over that wall in the corner.
Player 2: Did you get over it?
*Cut to Player 1's character falling underneath the world*
Player 1: Yeah, but I ploished when I tried it.
To bullrush an unexpecting friend or enemy, and violently chest-bump them into a hard object such as a wall, locker, or other person. No hands are allowed to be used, chest only. While approaching one's prey, they must use advanced stealth-like movements, blending in with the crowd until the moment arises, then move in for the strike, announcing "Powshk!" as they make contact.
"Dude watch me wreck this kid"
creep...creep...creep...
"POWSHK!!!" (Victim flies through a concrete wall)
"haha i love doing that"