A refference to a regiment in the Swedennation within the Europa Invicta community. Notorious for massive amounts of trolling, the phrase has been used in reaction of mess-ups or messing around.
The last words someone hears when they mess with a Kingsman. Usually right before a bar fight in London. Your lesson: You hear Manners Maketh Man, you duck and fucking run (Who am I kidding? Chances are, if your fighting a Kingsman, your fucking dead already).
News Story!
In related news the suspect said the last words he heard before he was knocked out were "Manners Maketh Man", then he said a well-tailored guy who said the phrase hit him with a beer flying beer cup.
Vikings who will apologize about getting ash and blood on your new carpet as they rape/pillage/kill your house/family/village.
After killing my grandad by bludgeoning him to death with the cat, Oloff gave a shrug and grunt to kinda say "whoops, my bad" after he saw the massive amounts of blood splatter. Of course, he then proceeded to steal all my silver and make off with my wife. Regardless, he stood out among his peers as one of those vikings with manners.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.