Super amazing friend and very loyal. Won’t let you down no matter what. Hardworking and great at sports. Can be a huge teddy bear but has a really tough exterior. Gets mad easily but don’t worry he’s just joking (we hope)
WowI wish I had a friend like Edriel
Edriel is so amazing
I love Edriel
Edred's are loud but quiet when needed to be. They often have smooth, nice hair and are rare to find. They are often very intelligent. They might do well mostly in Math and Science. Most Edred's should be very funny. They might have glasses,are not taller or shorter than their friends and classmates, almost always wear jackets, and are very nice to people who are nice to others.
Edrien a very charismatic person, who as well is really good at hiding their feelings. Loves to be rights and takes things very seriously. But also an awesome person to be around once they open to you .
Edrien stopped at the railroad and waited till he saw a train pass by.
Edrieanne is a specialgirl who is the best friend anyone could ever have. She is unique and confident. If you ever meet an Edrieanne then keep her because she is worth it.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.