The act of teaching oneself to
deliberately ignore the wants and needs of positive
game development and community growth, over a sustained period of time (usually years). This is often seen alongside self-reinforcing beliefs and behavior to convince oneself that the right things are being done when in fact they are being
repeatedly ignored or pushed to one side.
"You need some global level viction to ignore these game breaking bugs and introduce more
microtransactions instead."
"Remember that 5-week age when the official game app was supposed to be released globally with tens of thousands of new players flooding in? What a load of viction that was."
"Imagine people buying into the viction
to the point where we say a game has diverse management when it's actually just one guy who doesn't code
pulling strings at random - and some of them believe it!"