The
act of teaching oneself to deliberately ignore the wants and needs of positive game development and community growth, over a sustained period of time (usually years). This is often
seen alongside self-reinforcing beliefs and
behavior to convince oneself that the right things are being done when in fact they are being repeatedly ignored or pushed to one side.
"You need some global level viction to ignore these game breaking bugs and introduce more microtransactions instead."
"Remember that 5-week age when the official game app was supposed to be released globally with tens of thousands of
new players flooding in? What a load of viction that was."
"Imagine
people buying into the viction to the point where we say a game has diverse management when it'
s actually just one guy who doesn't code pulling strings at
random - and some of them believe it!"