Lekker pik is a phrase communly used in The Netherlands. Meaning good job man or just nice. Lekker is used to describe many good things in Dutch.
You can say food is lekker, meaning that it's tasty. The weather can be lekker, it's nice weather.
But pik literally means dick, but it's used in a good way in lekker pik.
It's used more like man or dude
An originally Dutch or Afrikaans (South African) word.
It used to be used only for food, as in tasty.
But now in slang it also means sexy or hot.
Often used to describe an attractive boy or girl.
It might also be used just as a replacement of cool or sweet. In this case, it is often followed by teh word man.
Probalably got adapted into the modern English language because of the South Africans. Who hae more interactions with the British and American that the Netherlands has.
As in tasty: That pizza was pretty damn lekker.
As in sexy/hot: Did you check ou that guy in the shoe store? He is so lekker.
As in cool/sweet: -Guess what? Iw on the first prize! - Lekker man!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.