It's when you "talk" to another "twinkle-talker" by combining your eyelid movements and Morse code to send a message from a person to another while no soul can notice or use this communication method against them. This code-based messaging technique uses Morse Code, a series of short and long signals called "dots" and "dashes". So a quick wink is a morse code "dot", and a "dash" is done by a winking slowly and longer. All you have to do is learn morse code. And with this method you can actually "shine" for real, a form of concrete telepathy. The distance? Who knows? Got binoculars?
I was twinkle-talking my lawyer and nobody knew what we were talking about. The prisoner twinkle talked to his friend in jail and got his message across flawless.
Mark: Hey, Nick, look at this. This guy in the chat room is getting all bent out of shape because I called President Obama black instead of African-American.
Nick: Wow. This dude is the very definition of a PC Twinkie.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.