Spunkgargleweewee (SGWW) is a sub-genre of first-person-shooter games. These games are very linear and focused on telling a story or showing spectacular (cut-) scenes, rather than gameplay or challenging the player. Hence, they often have regenerating health and plenty of guides towards the next scene. Oftentimes, these games are extremely easy. The player does not have to perform well to win, because the NPC-allies win combats on their own, while the player can hardly die at all. Mistakes of the "player" are not supposed to disturb the flow of the story.
Since Spunkgargleweewees are more focused on linear storytelling than on gameplay, they could also be defined as interactive (action) movies.
The term was coined by Ben "Yahtzee" Croshaw in his zero-punctuation review of "Medal of Honor Warfighter".
Call of Duty is a Spunkgargleweewee.
Spunkgargleweewees are the Michael Bay movies of gaming.
Susan, a known spunkard, was seen eating cock at the company luncheon. Robert, our Staff Manager, was heard to exclaim "Looks like we've really landed the Johnson account!"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.