The one we all hate, who is never content not being the center of attention. Every story told near this guy gets a response of what he would've done, how you screwed up, or a whitty use of math/science to assert him dominance.
I was talking to Carl about an episode of Breaking Bad and he lectured me about all the science that's wrong with the show, while using words he knows that I don't know, just to show how he is the smartest guy in the room and I am not
A metaphor for being the best at something that's unimportant or unimpressive. For example: The fastest pitcher who lives at a nursing home is like being the smartest kid on the short bus.
It comes from the special bus designated for retarded people commonly being shorter than the others.
Zack: I'm the best guitar player in town
Me: Whatever, that's like being the smartest kid on the short bus
combo of smartest guy in the room meets sharpest tool in the shed. see those definitions separately as this shouldn't be a combined term. who knew tools were smart. newsflash...they're not and is the person that says this is quite frankly the smartest in the tool shed
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.