A sick bastard is the worst type of person. Sick bastards enjoy putting IcyHot on toilet seats, giving unwanted love taps, and usually run in pairs.
"What sick bastards would do such a thing? You know there has to be two of them! One of them is probably wearing glasses and the other is probably wearing a hat."
Someone who's emotionally unavailable, fears to love, has weird taste in things, and will either be the sweetest guy you ever know or someone that will break your heart into pieces. He is usually really smart, unconventional and charming in a very unusual way. He is the bad boy that young women are curious about but grown-ass women will stay away from.
He is a sick bastard. I knew he would break my heart right from the beginning, but I wanted to give him a chance anyway. Maybe I am into dangerous things, or maybe he was too charming as a bad boy.
Something you call someone when they seem to be nonchalantly imitating someone who you do not want another of; also used when someone takes something from you or says something disgusting.
At the beginning of the school year John Q. was a sick bastard to Daniel Oulette.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.