An individual suffering from seltzaholism. Seltzaholism is a disorder characterized by the excessive consumption of and dependence on seltzer, leading to impaired social and vocational functioning, and the development of withdrawal symptoms upon reduced intake.
After years of maladaptive seltzer consumption, the seltzaholic succumbed to effervescence of the liver.
Desperate for a fix, the seltzaholics arm-wrestled over the last bottle of grapefruit seltzer.
That one person on your instagram feed who takes over 20 selfies a day. This person is usually obsessed with their own self image. Sadly there is no cure for this horrible disease. Typical captions include:#nomakeup #pretty #natural or cheesy song lyrics. Their selfies tend to be edited more than a Lil Wayne album so don't believe them if they say otherwise.
Person1:"Jen is such a selfaholic"
Person2:"Yea I heard she spends hours preparing for her selfie"
Person3:"I heard she dropped out of school because she just doesn't have the time for it anymore"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.