In Super Smash Bros. Melee, characters who's walk-acceleration is lower than their traction value after wavelanding backwards can buffer a slight walk forwards to decrease the momentum lost. The walk input must be at its lowest value to perfectly execute the tech. (rough translation of inputs) Characters with low traction (
Luigi) benefit worse than those with higher traction values in Melee. (i.
e Gannondorf can benefit from the Koopa Backdash Wave
Slide Hover Walk Moon Landing more than Luigi in terms of distance)
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