Haifaa is a woman of a great personality she can forgive others easily , she is gorgeous , beautiful , courage , supportive , and cute . She can sometimes be a bit overimagining things and be a little agressive but she is helpful in many ways.
A very sweet girl who makes you feel like you home, her smile is amazing and she’s very sweet. Some bitchesmay get jealous of her but she doesn’t care because she knows she’s a bad bitch
Bitch 1 : ew that girl is so ugly
Bitch 2 : uh hell no that’s Hayfa she’s gorgeous
Is a very trusting friend and she DOSE not get angry easily if u were to na her friend u would absolutely love love her personality and never get bored of her
This is someone that you probably met through a mutual mexican friend playing soccer outside your dorm in college. He loves the words "deadass" and "yeet", as well as over apostrophed words such as "whom'st've." He is probably Muslim, much to the disgust of any Armenians he is unfortunate enough to meet. All in all, he's a solid guy.
Hayaan, you forgot your laptop in our room again!
That Hayaan is always leaving stuff behind!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.