When you approach a red light, and instead of applying the brakes and coming to a stop, you coast; with the intention that the light will turn green so you don't have to stop at all and can cruise right through it.
"I was in a hurry and was wishful cruising and made it through 6 lights!"
"Some guy was wishful cruising and hit me at the cross walk. So I gave that cocksucker a pink sock and sent him on his way!"
A wishful thinker is one who naively believes, what he/she wants an outcome to be, rather than dealing with the alternate reality of what the outcome probably in reality will be. Wishful thinkers are very sweet, but get into trouble with this way of assessing situations. Often very unrealistic, in a silly way. Pollyanna, optimistic. What they want to be true blinds them to reality.
I am sure the policewill just give me a warning for my out of date inspection sticker.
I did not read any of the material for the test, and did not prepare at all, but I am sure I will get a good grade.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.