Ultra Instinct Sicko Mode is the highest level of sicko mode that can currently be achieved. It is where a person ascends to the highest level of existence. This results in the sudden absolute peak of physical and intellectual prowess where a person can act purely on instinct. As such, this mode is another way of saying that they are immortal.
"Holy fucking shit!! Daniel... he's going Ultra Instinct Sicko Mode! There's no way we can possibly defeat him now!!"
Sicko mode is a level of both intelligence and physical being in such one can achieve anything. This could be as simple as walking or as complex as explaining tier memes
Often used in comments about a person or thing, “Brian go Sicko Mode”
The feeling you get after you recover from being sick, but you still feel like shit, yet show no symptoms of the disease.
Person 1: Hey man, you down to have a kickback at your place tonight?
Person 2: Not tonight no, I justcame off some crazy fever, and am feeling a bit sickover.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.