The perfect opportunity to poop with little effort. In other words, the body and mind's optimal time to release a demon. Once missed, said demon retreats, solidifies, and cements itself in your lower intestine until the next pooportunity.
Chad:"I had the perfect pooportunity, but I passed it up because I'm too self-conscious to shit in the middle of a parking lot"
Bruce: "Man, you done fucked up. That sweet shit baby demon lives inside you now."
1. A place where you have the opportunity to poop.
2. The chance to take the hardest-core of a poop
Kendall: Oh crap! I can't hold in my poop any longer!
Victoria: Well, you had a poopportunity when we were at the gas station, but I guess you have to wait until the next stop.
Susan: Oh my god, this staff meeting better end soon or I am going to miss my Window of Pooportunity.
Hannah: Hang in there, Susan, Tom is almost finished.
Susan: I sure hope so...
Steve: Aww shit, I missed my window of pooportunity and now I can't even pinch a pea.
Joe: Shit, man, I hate that. That's why I never schedule anything between 3 and 6 PM.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.