Noun; Adjective; Verb
1. A term referring to a person who ditches his or her friends with little or no notice.
2. A person who will frequently ditch his or her friends for a significant other, or simply just for a member of the opposite sex.
3. As a verb, it is a term used to desribe the action of being blown off, stood up, or ditched.
Vaughn is such a Goathead! he said we were going to hang out tonight, but when I call him he won't pick up his phone!
Vaughn Goatheaded me for a fifteen year old girl! What a creep, and what a jerk!
1. Someone who is SO terrible at life, he can't ever do anything above the bare minimum of existence, that is, staying alive.
2. a person who cannot drive more than 10 miles without getting lost.
3. A person who is afraid to enter any social scenes, or anywhere outside their home.
friend of Prince Ali: "Prince Ali! why can't you leave your palace and come to the market?"
Prince Ali: "I can't!!!!! it's too far!!!!!"
friend of Prince Ali: "It's ONLY 2 blocks away from your palace you goatherder!"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.