What you can say no matter how akward or compromising your present situation. A go tostalling statement.
Her: "Why is your fly open?"
You: "What are we doing?"
Her: "Wtf are you doing talking with her?"
You: "What are we doing?"
Her: "Are you too drunk to fuck?"
You: "What are we doing?"
It is said with a rhetorical tone to overstate its emphasis, but also in total seriousness because the situation calls for a cold, figurative slap in the face.
If an eye roll was a vocal expression and not a sigh, this would be it.
Eldee: Ok, so happy hour at BP is from 3-6, wings, mini pizzas, and ceasers. I made a reso for right in front of the big screen, the fights start at 7.
Colleen: There's a really cutesy and ironic place on the Lower East Side that has fantastic arugula salad, and the rosee comes in fair trade mason jars!
Hym "HAHAHA! THAT! THAT IS FUCKING HILARIOUS! What the fuck are we doing? We're letting the trannies do what ever they wamt but I have ro pretend I didn't create A.I. That's what We're doing."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."