Def. 1: Used to describe something particularly easy, generally a task.
Def.2: Used to describe someone of the opposite sex, particularly in how easy it will be to pick that person up. A sure thing.
origin: beginner's little league game of the same name, where the degree of difficulty in hitting a baseball is reduced by placing it on a tee for the child to hit.
"I know the guy who runs that place, so getting our friends in should be teeball tonight."
Synonymous to phoneballs, teleballs enable one to say things telephonically, that is, over the phone, that they would not normally be capable of saying when face-to-face.
A baseball metaphor (along the lines of getting to the plate, to 1st base, to 2nd base... etceteria) for a member of the opposite sex that obviously desires coitus but will not make the first move. He/she is just sitting there and all you have to do is "make contact" and the deal is closed i.e. home run.
Those girls so wanted it and were so into us, it was like sex teeball in there.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.