Soulology is the deepstudy of the origins of the soul and what it seeks as nourishment. It is a study in humanity without any religious boundaries, barriers and limitations.
Stalk-ol-o-gy stawk ólləjee (n.) The science of knowing a guy's/girl's (who is referred to as a target) life in significant detail, more than the person knows their own life. Maybe even more than you know your own life
Guy: Hey dude, you know that girl, Sarah?
Guy's friend: Yeah, what about her?
Guy: She's got a Ph. D in stalkology man, I swear. She knows my mother's middle name, I didn't even know my mother's middle name!
Stemcology is the science of evaluating the therapeutic potential of stem cell secretions. Although the field comprises of broad pharmacology principles, it is specifically focused at understanding the pharmacological action/s of stem cell secretome/s at physiological / sub-pathological concentrations with a major aim to achieve specific and selective therapeutic effects.
Novelsmall molecules are developed by adopting principles of stemcology for treating cardiac diseases.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.