A term used to describe the act of saving your game repeatedly, typically before a tough mission, or before performing some action with a low success rate. Analogous to throwing as many darts as necessary until you hit the target, it allows the
player to achieve a "perfect run", using as few resources as possible, with no repercussions for
failure, since you can simply reload the save if you aren't satisfied with the outcome.
Tends to be associated with Bethesda games in particular, as they allow saving whenever the
player chooses, though examples can be found in many other titles, especially the Dark Souls franchise on PC, where many players make saves through 3rd party applications or by hand,
right before a major boss fight, in order to waste as little
time returning to the boss gate and to conserve items such as one
time heals or one use damage and defense buffs.
"Did you beat that super
tough mission yesterday?"
"Yeah, but I had to Scum Save my
way through every fight. I was just too under-leveled to
go through it for real."