A term used to describe the act of saving your
game repeatedly, typically before a tough mission, or before performing some action with a low success rate. Analogous to throwing as many darts as necessary until you hit the
target, it allows the player to achieve a "perfect
run", using as few resources as possible, with no repercussions for
failure, since you can simply reload the save if you aren'
t satisfied with the outcome.
Tends to be associated with Bethesda games in particular, as they allow saving whenever the player chooses, though examples can be found in many other titles, especially the Dark Souls franchise on PC, where many players make saves through 3rd
party applications or by hand, right before a major boss fight, in order to waste as little time returning to the boss
gate and to conserve items such as one time heals or one use damage and defense buffs.