"Jeffervescence" is the quality that someone named Jeff possesses when he is overflowing with enthusiasm, sparkling with charisma, beaming with light, exuding joy. The term was coined by Suzanne Whang (former host of HGTV's #1 show, "House Hunters") and was inspired by watching Jeff Vezain perform on stage with Gary Sinise's Lt. Dan Band.
As soon as he made his entrance on stage, grabbed the microphone and started singing, the audience was delighted and transfixed by his Jeffervescence.
An noun representing a respected human being found in urban to suburban environments known for spending more hours studying at home than the hours spend in school, hanging out, and sleeping combined. Typically, a jefferine would be dissatisfied with a 99% because he or she believes that the amount of time put into studying should correspond to a 100%.
A: Why does John always rushhome right after school?
B: Haven't you heard? He's a jefferine; according to my arithmetic, 7 hours of school and 5 hours of sleeping amount to 12 hours, so he has to spend the remaining 12 hours studying.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.