A peculiar subvariant of the fatbeard genus. A dragynn is primarily composed of 90% lard, 5% extraneous fiber (or 'hair'), and 5% bitter, bitter tears. Dragynns' natural habitants include dimly-lit basements and bedrooms and tarpaper shacks. Their diet mainly comprises anything which will stand still long enough. Dragynns constitute an an invaluable natural resource, which if properly processed and rendered, could make the USA independent of all soap imports. A single dragynn if properly prepared can feed a family of four for at least two years and moves are afoot to breed these shy beasts on a commercial scale, most likely using adapted veal crates to keep their distinctive flesh a desirable pasty white.
Draggy is a charter from the anime series "Fate/Away Day". Lost who's father left him and Draggy became his new father figure taking care of him throughout his minor years. In Episode 16 it is revealed Draggy has feeling toward Blaze and Shogun and has a dilemma deciding which one he wishes to confess his feelings for, which up to this point in the anime and manga has not been decided as the fans have expressed there love for both charters and in my opinion if Aniplex where to get rid of one it would ruin the plot. Draggy nearly dies protecting Lost from Siegfried who attacked one night while they where sleeping, Draggy managed to curse Siegfried with his witchcraft while also suffering major injuries. he remained in a coma for 5 episodes.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."