Being who you are, listening to yourself and making your own decisions, rather than buying all the crap society foists on you. Keep it real. (authentic)
Authenticity became his primaryvalue. My dog lives for authenticy.
Athina is the girl that everybody wants as a friend or as a girlfriend.She is very sweet and kind but when she wants she can be bad af.If you respect her,she will respect you,if you don't then she won't.The most of the times she will have Blonde hair,green or blue eyes,and she will be short.But that doesn't mean she will always be like this! She is the person that can be bad and good at the same time,she will trust you if she wants to do it.All the boys want her,even if they don't admit it,they are.And all the girls want to be like her.She will always be up for anything.
Dude 1 : "Hey,did you saw Athina today?"
Dude 2 : "Yeah,she was hot"
Dude 1 : "Yeah"
Girl 1 : "Hey Athina,want to go snowboarding this weekend?"
Athina : "Of course! By the way,do you want to eat anything.I'll pay"
Girl 2 : "Nice,and,nah,we're good,but thanks for the offer"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.