by Unaira March 29, 2021
Get the unaira mug.A UniRach is the unseen person behind the UniRock and enabling them to be able to create the content they do.
The UniRach is long suffering, humorous, witty, and all round amazing person who compliments the UniRock person.
The UniRach is long suffering, humorous, witty, and all round amazing person who compliments the UniRock person.
Our UniRach is UniRock's equal and not to be trifled with or all hell breaks loose . The two work in harmony together.
Our UniRach is great with the memes.
Our UniRach is great with the memes.
by onlyfamouspeople March 1, 2020
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unaira
• umairah
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• uniracial
• Unacracktive
• unafraidhydra9
• unaina
• unair
• Unairify
A girl that is very well liked around malay boys.She is a socializer and is also very competitive with girl around her. She likes daring and rebellious and funny boys as she finds it manly.She isn't a proud person even with her popularity.
by dounutcrumbs March 27, 2015
Get the umairah mug.an electronic music snob that goes to all raves even though it' s not his particular genre that brings an ipod and headphones to jam out in front of the dj
It's only acceptable to be a uniraver if your at a house or trance party and listening to drum and bass.
by jon.o July 25, 2009
Get the uniraver mug.One of a kind. Unparalleled. A girl who can catch your eye instantly with her beauty and elegance and is yet so humble and fun.
Guy: Will you marry me?
girl: Why?
Guy: because you're so Unaiza..
Girl: Really?! HECK YEAH let's go get married.
girl: Why?
Guy: because you're so Unaiza..
Girl: Really?! HECK YEAH let's go get married.
by glam1254 February 9, 2012
Get the Unaiza mug.by pipedyourmom1738 September 17, 2020
Get the unafraidhydra9 mug.Uniracers (Unirally in PAL territories, and called 1x1 during development) was a video game released for the SNES in 1994 by DMA Design (now Rockstar North).
Undoubtedly one of the more unique racing games for the SNES, the gameplay of Uniracers involved racing riderless unicycles around a 2D track. Heavy emphasis was placed on performing stunts. Said stunts either caused the unicycle to go faster on race or circuit tracks (the logic is justified in the instructions) or earn points on stunt tracks. Even the instruction manual was unusual, using an extremely non-serious and tongue-in-cheek tone throughout. A particular example could be the entire page dedicated to the instruction manual itself, which then manages to change the topic to how small pizzas "...are about the size of a CD and cost twice as much."
As unicycles are not very well-suited to complex stunts, the stunts that could be performed were relatively simple, mostly only involving jumping in the air and rotating about a given axis in 3D space. The idea was to be able to perform these stunts quickly in tight situations while landing the unicycle on its wheel to avoid wiping out (and losing speed).
The game featured nine tours of five tracks each (two race, two circuit, one stunt). Beating each of the first eight tours (Crawler, Shuffler, Walker, Hopper, Jumper, Bounder, Runner, Sprinter) required defeating computer-controlled opponents for each of bronze, silver, and gold ranks. The last circuit, Hunter, featured the Anti-Uni as the computer-controlled opponent. During that tour, touching the Anti-Uni caused several odd effects, such as the track becoming invisible, the controls reversing, and the background no longer moving in sync with the actions.
Split-screen two-player modes were available as well, including a league mode that allowed up to eight players to compete in one-on-one races.
Undoubtedly one of the more unique racing games for the SNES, the gameplay of Uniracers involved racing riderless unicycles around a 2D track. Heavy emphasis was placed on performing stunts. Said stunts either caused the unicycle to go faster on race or circuit tracks (the logic is justified in the instructions) or earn points on stunt tracks. Even the instruction manual was unusual, using an extremely non-serious and tongue-in-cheek tone throughout. A particular example could be the entire page dedicated to the instruction manual itself, which then manages to change the topic to how small pizzas "...are about the size of a CD and cost twice as much."
As unicycles are not very well-suited to complex stunts, the stunts that could be performed were relatively simple, mostly only involving jumping in the air and rotating about a given axis in 3D space. The idea was to be able to perform these stunts quickly in tight situations while landing the unicycle on its wheel to avoid wiping out (and losing speed).
The game featured nine tours of five tracks each (two race, two circuit, one stunt). Beating each of the first eight tours (Crawler, Shuffler, Walker, Hopper, Jumper, Bounder, Runner, Sprinter) required defeating computer-controlled opponents for each of bronze, silver, and gold ranks. The last circuit, Hunter, featured the Anti-Uni as the computer-controlled opponent. During that tour, touching the Anti-Uni caused several odd effects, such as the track becoming invisible, the controls reversing, and the background no longer moving in sync with the actions.
Split-screen two-player modes were available as well, including a league mode that allowed up to eight players to compete in one-on-one races.
by Wizard45 August 1, 2007
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