Dave: Hey, Man! Someone in the stall behind us just flushed the toilet twice and never came out!
Roger: That guy's a simulflusher! Hope he did not have a rectum ripper!
The nature of time as being simultaneous rather than sequential or linear. The experience of living time all at once, of past and future being equally present and equidistant.
The simultemporal experience was transformative, providing clarification of issues as diverse as the questions of free will and destiny, and the nature of death.
A silly, but awesome game in which you are a goat. The goal is to cause as much destruction and chaos as possible. You can headbutt anything, including people. If you headbutt a gas tank or a car, it will explode and fling you far away. You can also lick objects, which sticks your tongue to them and lets you drag them behind you. The goat has no limits to its strength; you can just walk into a car or something to flip it over or push it to the side. There are several "bugs" left purposely in the game which make it even funnier; for example, when you climb a ladder, your head spins around wildly.
I justplayed Goat Simulator and now I feel like attaching my tongue to a car and getting pulled at high speed.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.