A notoriously difficult section of the Guitar Hero 3 chart "Through the Fire and Flames" by power metal band DragonForce, beginning approximately 3 minutes and 50 seconds into the track and ending with an instrumental bridge. The section is characterized by fast arpeggiating notes that will usually make or break an FC (full combo) of the chart. Synth death is usually done by more skilled players through a method known as "tapping", but can be an extreme point of contention for those who are newer or less experienced at Guitar Hero.
My TTFAF FC run was going smoothly up until synth death made me lose my streak and fail.
A musical movement and genre that combines the sensibilities of 1980s Synthpop with elements of the New Wave of the same era. Highly focused around 1980s pop sounds, Synthwave can exist with or without vocals.
"You hear that new Synthwave single from Patrick Baker?"
The historic entertainment strip of Sixth street in Austin, Texas, specifically East Sixth Street from Congress Avenue to highway 35. Dense with wild bars and dance clubs, there’s a reason it’s not referred to as Clean Sixth.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.