The "High Stepp'in Chicken Walk" is almost always a reaction to someone ingesting too much methamphetamines and can cause a variety of systems that may be considered inappropriate.... Such as; when walking the knees will come up as high as the chest, the arms will flap like chicken wings and in some severe cases the head can bob forwards and backwards while screaming bock bock bock.
Look at that meth head doing the High Stepp'in Chicken Walk in front of all those people... Can they not control themselves. . ??
When you graduate techschool at Sheppard AFB and are waiting for your orders, or assignment. Therefore you are now stuck doing details. Pushing a broom around from 0700 to 1600 in a hallway cleaning the same area consitantly. Hoping one day that your orders are ready for pick up.
Airman A "You here about Jones ? " Airman B "no what's going on?" Airman A "He's been stuck on details pushing a broom around the squadron until he's gets his orders. He's been waiting for over a month now." Airman B "That sucks." Airman A "Yea he got the Sheppard-Shaft.'
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.