You're so awesome; You're so fantastic; You're so cool; You're so likable; Used to great effect in the 1996 movie Swingers by Vince Vaughn (Trent) and Patrick Van Horn (Sue).
You're so money and you don't even know it. Now, go out there and get some digits from her. I know she digs you. You're so money man!! You're money!!
An opening phrase used by people (primarily feminists and SJWs) to obfuscate or willfully misinterpret a logical point/argument a reasonable person has made.
Reasonable person: It's illegal pay someone less based on their sex. No serious economist worth their weight in salt would take the "wage gap" seriously.
Feminist: So you're saying women shouldn't have the right to vote?
Reasonable person: What? No. I was just saying that if women want to, across the board, make as much as men, they totally can, they just have to-
Feminist- So you're saying women are your personal sex slaves who speak when spoken to and shouldn't be able to read or write?
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."