Sherika- A sassy, fun girl who can quote movies like a boss. She is very fun to be around, has a beautiful smile, and can be stubborn too. Sherika is very energetic and quirky.
A girl that is lit asf and funny asf. she kinda cute and always talking but has a sorta mean personality but tries to stay outta trouble and most likely she is strong and keep up with ppl
Sherika is a very shy person at first. When getting to know sherika more she gives off a fun, safe and energetic personality. Sherika can be sometimes intimidating. She cares and love for others without showing it. Getting on sherikas' bad side could leave you in a huge hole. She tries once but not twice. Sherika is the most intelligent person you will meet dont let her slip away.
Ethen: yo bro I dont know what sherika has done to me but she has changed me in a good way, I'm thankful for her.
They are cute and innocent. They avoid things which might cause problem and are mature. Overall they are great,loyal friends everyone would like to have.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.