total fuckboy and asshole. plays with to many girls heart. cant ever do anything besides try to shove his dick in someone. makes everything seem like he was completely innocent
Usually derived from French roots, this name literally means "rest". This name however, is usually give to tremendously attractive gentlemen, with strong physical traits.
An extremely beautiful girl, she loves to talk and you can hardly get her to stop, that being said whenever she does talk it's nice to hear what she has to say. She is full of interesting and sometimes gross facts. Very fun to cuddle with, and a pleasure to kiss. According to close friends she has a very nice rack, and its nice to play with. Very lazy and thinks the world has too much effort.
Racquel is a smart girl who can easily get distracted. She has a good taste in music and loves to party. She is a hopeless romantic, always giving other people love advice, but never finds her own love. One day this wont be true but for now it is. Racquel can be well known as AMAZING! The name has greatness written all over it. Big things are bound to happen for her.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.