Noun.
Any moment in a video game where you are unable to progress the main story because of a horribly obscure objective that must be completed to trigger the next event.
Popularized by the
youtuber dunkey while
talking about the Metroid video game series. Earlier games of the 90's had progression walls such as this that artificially lengthened the gameplay time by forcing the
player to explore every area of the game in order to figure out what to do next.
Person 1: Remember in Ocarina of
Time when you had to bomb the
small Goron as adult Link to get to the fire dungeon? I had to call the tips line to figure out that I had to even do that in the first place.
Person 2: Ahh. Sounds
like a real Metroid Moment.