When a guy invites a girl to an event she really wants to go to, ending up in a possible one date scenario that the girl would never say yes to under any other circumstance.
Girl: I just got an invidation from Peter to go to Game 7 of the Stanley Cup Playoff.
Friend: Don't you hate that guy.
Girl: yeah, but they're great seats.
A feeling of hopelessness, dread, insecurity, envy and hatred felt when you see a lifestyle you know you will never live, a beautiful girl you know would never look your way, or an attractive person you know you will never look like.
Different from envy in the sense that invidiance is accompanied by an overwhelming wave of depression and self hatred and usually physically manifests as your stomach turning or aching.
“When I see her walking with that guy who is significantly more attractive than me, I feel a sense of invidiance. I feel sick, sad and hateful towards myself and others.”
Accented form of the word "indeed". Used in a humourous or hilarious context in conjunction with other words such as "suckers" and "ass". A superlative form "indoidly" also exists.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.